- 充值
- 会员
- 职称材料
文献信息
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
vol.58 (2026)
vol.57 (2026)
vol.56 (2026)
vol.55 (2025)
vol.54 (2025)
vol.53 (2025)
vol.52 (2025)
vol.51 (2024)
vol.50 (2024)
vol.49 (2024)
vol.48 (2024)
vol.47 (2023)
vol.46 (2023)
vol.45 (2023)
vol.44 (2023)
vol.43 (2022)
vol.42 (2022)
vol.41 (2022)
vol.40 (2022)
vol.39 (2021)
vol.38 (2021)
vol.37 (2021)
vol.36 (2021)
vol.35 (2020)
vol.34 (2020)
vol.33 (2020)
vol.32 (2019)
vol.31 (2019)
vol.30 (2019)
vol.29 (2019)
vol.28 (2018)
vol.27 (2018)
vol.26 (2018)
vol.25 (2018)
vol.24 (2018)
vol.23 (2017)
vol.22 (2017)
vol.21 (2017)
vol.20 (2017)
vol.19 (2017)
vol.18 (2017)
vol.17 (2016)
vol.16 (2016)
vol.15 (2016)
vol.14 (2016)
vol.13 (2016)
vol.12 (2016)
vol.11 (2015)
vol.9 (2015)
vol.8 (2015)
vol.7 (2015)
vol.6 (2015)
vol.5 (2014)
vol.4 (2013)
vol.3 (2012)
vol.2 (2011)
vol.1 (2010)
vol.1 (2009)
Patidar, AnilThakur, PranayThakur, PriyankShahane, SnehaDane, Krishna
Zhao, DingzhouYang, YangruiLi, ShuminHou, Wen
Miyazaki, YukiNakamura, Satoshi
Li, ZhaojieLi, Ting
Sasa, KazukiWatanabe, HirokiTakegawa, Yoshinari
Nakagawa, YukiNakamura, Satoshi
Chin, Xu XuanYaacob, AqilahLeow, Yen Mee