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文献信息
This journal encompasses the human experience and quality perception of digital media, telecommunication and ICT products, and interactive services. Example applications include mobile and pervasive applications, augmented and virtual reality, gaming, video conferencing, telepresence, and video-on-demand. An example goal would be to develop a new metric based on subjective or objective analysis. Tactics can be human centered (to characterize user perceptions) or technology centered (to guide product development).
vol.8 (2023)
vol.7 (2022)
vol.5 (2020)