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Computer Animation and Virtual Worlds 中科院4区 JCR:Q3 SCIE EI PubMed JST
发文量 1,678
被引量 18,183
影响因子(2025版) 1.046

With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.

  • 主办单位: WILEY
  • 出版地区: HOBOKEN
  • 出版周期: 连续出版
  • 别名: COMPUT ANIMAT VIRT W;Comput. Animat. Virtual Worlds;COMPUTER ANIMATION AND VIRTUAL WORLDS;Computer Animation & Virtual Worlds;计算机动画与虚拟世界
  • 国际标准连续出版物号/电子版 ISSN 1546-4261 / EISSN 1546-427X
  • 创刊时间: 2004年
  • 曾用名: Journal of visualization and computer animation
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