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The International Journal of Human-Computer Studies publishes research on the design and use of interactive computer technology. Research areas relevant to the journal include: • Adaptive user interfaces • Affective computing • Ageing and digital technologies • Computational interaction • Computer mediated communication • Computer supported cooperative work • Computers and accessibility • Conversational user interfaces • Design and evaluation of interactive technologies • Digital games and play • Digital health systems • Empirical studies of user behaviour • Ethical aspects in the design of interactive systems • HCI evaluation methodologies • HCI for development • HCI theory • Human-AI interaction • Intelligent tutoring systems • Interaction techniques • Mobile computing • Multimodal interaction techniques • Pervasive computing • Privacy and security in regard to HCI • Social computing • Sustainable and critical computing • Ubiquitous computing • User experience and usability • Virtual/Augmented/Mixed/Extended reality • Visualization • Wearable computers
The International Journal of Human-Computer Studies publishes research on the design and use of interactive computer technology. Research areas relevant to the journal include: • Adaptive user interfaces • Affective computing • Ageing and digital technologies • Computational interaction • Computer mediated communication • Computer supported cooperative work • Computers and accessibility • Conversational user interfaces • Design and evaluation of interactive technologies • Digital games and play • Digital health systems • Empirical studies of user behaviour • Ethical aspects in the design of interactive systems • HCI evaluation methodologies • HCI for development • HCI theory • Human-AI interaction • Intelligent tutoring systems • Interaction techniques • Mobile computing • Multimodal interaction techniques • Pervasive computing • Privacy and security in regard to HCI • Social computing • Sustainable and critical computing • Ubiquitous computing • User experience and usability • Virtual/Augmented/Mixed/Extended reality • Visualization • Wearable computers